AI Insights · Timothy · July 2021
Top 5 Voxel Games on Android in Belgium Q2 2021
Discover the performance trends of the top 5 voxel games on Android in Belgium during Q2 2021, including weekly downloads, revenue, and active user data.
In the second quarter of 2021, the top 5 voxel games on the Android platform in Belgium showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the dynamics of these popular games.
Block Craft 3D:Building Game from Wildlife Studios maintained a steady flow of weekly downloads, peaking at around 4K in mid-May. The game's weekly revenue fluctuated, reaching approximately $202 at the end of March and then stabilizing around $140-$150 in June. Active users saw a peak of about 31K in early May, though there was a noticeable decline to roughly 21K by mid-June, before a slight recovery at the month's end.
Craft Runner - Miner Rush by KKGames Studio experienced significant spikes in weekly downloads, with a notable peak of 5.5K in early May. Active users followed a similar trend, surging to over 6K in the same period. However, both metrics saw a decline towards the end of the quarter, with downloads dropping to around 300 and active users to about 700.
Tower Craft - Block Building from CASUAL AZUR GAMES showed a varied performance. Weekly downloads ranged from 900 to 1.4K, with a noticeable increase in late June. Revenue remained relatively low, peaking at $17 at the start of the quarter and dropping to $8 by the end. Active user numbers also fluctuated, reaching a high of approximately 5K at the start and ending the quarter at around 2.5K.
MultiCraft — Build and Mine! by MultiCraft Studio OÜ saw modest but consistent weekly downloads, averaging around 1K. Active users peaked at roughly 7.9K in mid-April and maintained a steady presence around 6.5K towards the end of the quarter.
Idle Arks: Build at Sea from BHome Games demonstrated a steady increase in weekly downloads, starting at around 1K and rising to 1.6K by late June. Revenue saw a peak of $151 in late June, indicating a positive trend. Active users grew steadily, starting at about 2.8K and reaching a high of 3.7K by the end of the quarter.
For more detailed insights and data on these voxel games and their performance, visit Sensor Tower.